Job Role Insight
Date Posted
May 27, 2025
Location
Remote
Salary
N/A
Job Type
Full-Time
Description
Yellow Brick Games is hiring a Graphics Programmer to join our team of experienced developers working on an exciting new IP. In this role, you will work closely with Artists and Programmers to create visually impactful experiences for our players. Improving the feel of world systems, you will be involved in many aspects of bringing to life the experience of our new IP.RESPONSIBILITIES
- Design, implement, upgrade, and maintain run-time rendering and graphics pipeline code for our game.
- Extend, improve, optimize and debug the existing Unreal rendering systems on all platforms.
- Profile and optimize GPU rendering performance in collaboration with technical artists.
- Work with the rest of the team to identify systems in need of maintenance, optimization, or refactoring.
- Write clear, maintainable, portable, C++ code.
- Collaborate with GPU and console vendors.
- Provide knowledge sharing with the team.
REQUIREMENTS
- Shipped at least one game.
- 5+ years of experience in Rendering.
- Strong knowledge of at least one graphics API (DirectX12 / Vulkan, etc).
- Knowledge of modern rendering techniques.
- C++ proficiency.
- Experience with multithreading and memory management.
- Strong knowledge of 3D math.
- Understanding of GPU architecture and CPU/GPU communication.
- Unreal Engine rendering pipeline is a plus.
- Fluid simulation and compute shaders experience is a plus.
Note: If you feel strongly that you have what it takes for this role but don’t check 100% of the boxes—that’s okay—we encourage you to apply anyway and highlight what you can bring to the table.
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