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Sr. Technical Artist Unity3D

by A5 Labs in Design

Job Role Insight

Date Posted

Jun 22, 2025

Location

Remote

Salary

N/A

Job Type

Contract

Description

We are seeking a highly skilled Technical Artist with strong Unity 3D expertise, especially in mobile performance and URP, to bridge the gap between art and engineering. You'll be responsible for translating visual targets into optimized, interactive experiences. Your focus will be on scene assembly, material/shader setup, lighting, VFX integration, asset optimization, and toolchain automation within Unity.

This role is ideal for someone who thrives on solving visual implementation challenges and workflow bottlenecks, ensuring a seamless delivery of the art vision under real-world constraints.

Key Responsibilities

  • Reconstruct and assemble scenes in Unity based on visual references, mockups, or Figma/After Effects prototypes.
  • Set up and manage materials, shaders (Shader Graph), post-processing effects, and camera systems.
  • Optimize mobile 3D visuals: including batching, draw calls, texture atlasing/compression, LODs, and mobile shader variants.
  • Integrate 3D characters, props, and environments using correct scale, hierarchy, and naming conventions.
  • Build and manage reusable prefabs, animated setups, and VFX hooks (via Unity VFX Graph and Timeline).
  • Contribute to automated pipelines for importing and configuring animated assets (e.g., avatars, blend trees).
  • Debug and resolve in-engine rendering, lighting, and performance issues using profiling tools (Unity Profiler, RenderDoc, etc.).
  • Collaborate with art and development teams to maintain visual fidelity while optimizing performance.
  • Document workflows and contribute to tool development that improves asset integration and iteration speed.

Qualifications

Must-Have:
  • 3+ years in Unity 3D with a focus on technical art and scene implementation.
  • Solid understanding of URP, shader/material systems, lighting, and post-processing in Unity.
  • Experience in optimizing assets and scenes for mobile platforms.
  • Familiarity with version control systems and working in cross-functional teams.
  • Strong visual fidelity skills, with the ability to match target concepts within engine limitations.
  • A portfolio showcasing Unity-based visual implementations or interactive scenes.
Preferred:
  • Experience with Shader Graph, Animator, Timeline, and VFX Graph.
  • C# scripting for scene logic and automation (e.g., asset post-processing, prefab setup).
  • Knowledge of tools like Blender, Maya, Substance for asset preparation.
  • Experience in mobile or casino games is a plus.
  • Familiarity with Addressables and live content update workflows is a bonus.

Note: If you feel strongly that you have what it takes for this role but don’t check 100% of the boxes—that’s okay—we encourage you to apply anyway and highlight what you can bring to the table.
A5 Labs
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